Mightier & Anger Management for Children

…I found Mightier by accident, in a Google search for ways to help our son…He was struggling in school with anger and emotions. We were desperate to find a way to help him and we’re lost. We did a lot of research on Mightier and it had sound information. We were hopeful but also apprehensive…In about 7-8 weeks we were seeing a difference in his attitude. He was talking about when breathing was needed outside of the game.

— Mother of 6 year old boy

How Can Video Games Help Children With Anger Issues?

Video games mimic challenges found in everyday life. It’s what makes them interesting and engaging. Mightier’s biofeedback algorithm sits within fun games and takes the challenging moments already built in to the game and turns them into key learning opportunities. When the player faces a challenge within the game, Mightier visualizes their biological response and walks them through exercises like deep breathing, within the game setting.

Many of us are familiar with the body’s “fight or flight” response system. Anger is the manifestation of the ‘fight’ response. Mightier allows kids to practice calming skills to build the muscle memory needed to call on them when faced with challenges outside of a game setting.

Mightier & Anger in Kids

Mightier allows kids to practice emotion calming skills during game play. The more kids practice these skills, the more they are able to transfer them to real life situations. For kids with anger, Mightier helps them learn to regulate in 3 key areas:


Kids who struggle with anger often have aggressive outbursts. Mightier helps kids find positive strategies and but a check on their impulses.

Frustration tolerance:

Mightier shows kids that even when they are frustrated, their skills can work.


Mightier helps kids channel their negative energy, by finding ways to step around difficult situations. They always know a way out of the red.


in Outbursts

Clinically Validated Research

Our research has proven that meeting kids where they are at and engaging them in fun, interactive ways works. The technology behind Mightier has been tested in 3 clinical trials, including two double-blind randomized controlled trials. The trials showed a 62% reduction in outbursts with 45 minutes of Mightier practice a week over a 12 week period.
Mightier is fun and he enjoys playing the games.
First, Mightier is fun and he enjoys playing the games. Without that, nothing else matters. Giving him a concrete way to see his over excitement and the need to get back into the cool zone offers good lessons and opens the door to have conversations about other times when he is feeling stressed and frustrated in real life.

— Beth, mom to 7 year-old boy.